Gambling Policy In Australia

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Conclusions Gambling in Australia provides a curious paradox. Highly liberalized State government policies that allow the proliferation of high intensity gambling coexist with extensive policy, regulation and research designed to address the negative impact of gambling on the Australian community. Responsible gambling is largely implemented via codes of practice, required in all Australian casinos, pubs and clubs and many other jurisdictions. These require gambling operators to provide.

Gambling is an activity undertaken by many Australians. Over 80% of Australian adults engage in gambling of some kind, which is the highest rate of gambling in the world.[1] This number includes some 4% of the adult population who play the pokies once a week, accounting for some 62% of locals' annual gambling spend.[2]

Total employment in the gambling industry in Australia (thousands of people) since 1984

Gambling is a significant public health issue, with around 80,000 to 160,000 (or 0.5 - 1.0%) of Australian adults experiencing significant problems from gambling and a further 250,000 to 350,000 (or 1.4 - 2.1% of adults) experiencing moderate risks that may make them vulnerable to problem gambling.[3]

Revenue[edit]

In 2015–16, gambling revenue made up 7.7% of state and territory taxation revenue. The rate was lowest in Western Australia (2.5%) and highest in the Northern Territory (12.0%). Gambling revenue made up 2.5% of total state revenue when other revenue sources were taken into account. The rate was lowest in WA (0.9%) and highest in Victoria (3.2%). Gambling revenue as a portion of state taxation revenue has fallen for all states and territories between 2006–07 and 2015–16.[4]

Total Australian gambling revenue in 2008-09 was just over $19 billion and the share of household consumption was 3.1%[3]

New South Wales[edit]

New South Wales has a long history of gambling; Australia's first official horse racing meeting occurred in 1810 at Hyde Park in Sydney; the first official Australian lottery occurred in 1881 at the Sydney Cup; and registered clubs operated the first legal poker machines in Australia from 1956.[5]

Approximately 95,800 of 'pokies' are in NSW, a state total beaten only by Nevada, which operated 181,109 gambling machines in 2014.[6]

Between 1 December 2017 to 31 May 2018 NSW Clubs made a net profit of $1,945,161,625 and hotels made a net profit of $1,169,040,731 from pokies alone.[7]

Fairfield[edit]

Fairfield had the highest poker machine revenue in the state for 2013, generating $298 million in clubs and $93 million in pubs, from the start of the year to August.[8] This figure is $123 million greater than the combined total of profits generated from poker machines in the City of Sydney.[8]

Hunter Region[edit]

From January to March 2013 poker machines in the Hunter region had a turn over of $4.5 billion, showing an increase of $500 million since 2010.[9] Daily figures show a spend of $12.5 million, working out to be $8682 per minute.[9] The Office of Liquor Gaming and Racing found that Newcastle was the Hunter Regions most profitable location with the 3206 poker machines averaging $44,963 each.[9]The top five most profitable clubs for gaming revenue in the Hunter region in 2010 were:[10]

  • 1. Western Suburbs Leagues Club (Wests), New Lambton
  • 2. Wests (formerly Club Phoenix), Mayfield
  • 3. Wallsend RSL & Community Club, Wallsend
  • 4. Belmont 16 Foot Sailing Club, Belmont
  • 5. Cardiff Panthers, Cardiff

The top five most profitable hotels for gaming revenue in the Hunter region in 2010 were.[10]

  • 1. The George Tavern, East Maitland
  • 2. Bay Hotel Motel, Bonnells Bay
  • 3. Hotel Jesmond, Jesmond
  • 4. The Lake Macquarie Tavern, Mount Hutton
  • 5. Warners Bay Hotel, Warners Bay

Central Coast Region[edit]

According to the latest figures from Liquor and Gaming NSW there are 4,046 poker machines in 39 clubs on the Central Coast, and 626 poker machines in 29 hotels; making a total of 4,672 poker machines on the Central Coast. That means 2.37% of the total number of poker machines in Australia are on the NSW Central Coast.[11]

Gambling Policy In Australia Tourism

Gosford has approximately 1928 pokies, spread across 37 venues. That is the equivalent of one poker machine for every 71 adults. In 2010–11, venues in Gosford made approximately $95,865,000 in profit from pokies. That equates to $700 for each adult member of Gosford's population.[12]

Wyong has approximately 2608 pokies, spread across 35 venues. That is the equivalent of one poker machine for every 47 adults. In 2010–11, venues in Wyong made approximately $123,159,000 in profit from pokies. That equates to $1,000 for each adult member of Wyong's population.[12]

The Central Coast has a higher prevalence of problem gambling than the NSW average. Young men between the ages of 18-24 living on the Central Coast are the biggest players of poker machines in NSW and are the highest risk group for problem gambling.[13]

In 2008 Central Coast Gambling Help carried out a survey of 200 young people aged from 13-24 and found:

  • 96% of people from 18-24 had gambled for money or possessions
  • 62% of those under 14 years old and 77% of those aged up to 17 had gambled for money or items, including mobile phones and MP3 players
  • 25.5% of 14- to 17-year-olds and 55% of 18- to 24-year-olds had lost more than they had intended
  • and 6% under 18 had played a poker machine[14]

Regulatory authorities[edit]

Since the introduction of new gambling services, including online gambling, the Commonwealth has taken a more active role in the regulation of gambling, but the Australian gambling industry is also regulated by State and Territory authorities:[15]

  • Australian Capital Territory - ACT Gambling and Racing Commission
  • New South Wales - New South Wales Office of Liquor, Gaming and Racing
  • Northern Territory - Licensing Commission
  • Queensland - Office of Liquor and Gaming Regulation
  • South Australia - Independent Gambling Authority
  • Tasmania - Tasmanian Gaming Commission
  • Victoria - Victorian Commission for Gambling and Liquor Regulation
  • Western Australia - Department of Racing, Gaming and Liquor

Key legislation[edit]

Gambling policy in australia tourism

Traditionally gambling has been legislated at a state and territory level rather than by the Commonwealth:[16]

  • Australian Capital Territory
    • Betting (ACTTAB Limited) Act 1964
    • Casino Control Act 2006
    • Gaming Machine Act 2004
    • Interactive Gambling Act 1998
    • Lotteries Act 1964
    • Pool Betting Act 1964
    • Race and Sports Bookmaking Act 2001
    • Racing Act 1999
    • Unlawful Gambling
  • New South Wales
    • Betting Tax Act 2001
    • Casino Control Act 1992
    • Charitable Fundraising Act 1991
    • Gambling (Two-Up) Act 1998
    • Gaming and Liquor Administration Act 2007
    • Gaming Machines Act 2001
    • Gaming Machines Tax Act 2001
    • Liquor Act 2007
    • Lotteries and Art Unions Act 1901
    • Public Lotteries Act 1996
    • Racing Administration Act 1998
    • Registered Clubs Act 1976
    • Totalizator Act 1997
    • Unlawful Gambling Act 1998.
  • Northern Territory
    • Gaming Control Act 2005;
    • Gaming Machine Act 2005;
    • Northern Territory Licensing Commission Act 2001;
    • Racing and Betting Act 2004;
    • Soccer Football Pools Act 2004;
    • Totalisator Licensing and Regulation Act 2004; and
    • Unlawful Betting Act 2004.
  • Queensland
    • Brisbane Casino Agreement Act 1992
    • Breakwater Island Casino Agreement Act 1984
    • Cairns Casino Agreement Act 1993
    • Casino Control Act 1982
    • Charitable and Non-Profit Gaming Act 1999
    • Gaming Machine Act 1991
    • Interactive Gambling (Player Protection) Act 1998
    • Jupiters Casino Agreement Act 1983
    • Keno Act 1996
    • Lotteries Act 1997
    • Wagering Act 1998.
  • South Australia
    • Authorised Betting Operations Act 2000
    • Casino Act 1997
    • Gaming Machines Act 1992
    • Lottery and Gaming Act 1936
    • State Lotteries Act 1966
  • Tasmania
    • Gaming Control Act 1993
    • TT-Line Gaming Act 1993
  • Victoria
    • Casino control Act
    • Casino (Management Agreement) Act 1993
    • Gambling Regulation Act 2003.
  • Western Australia
    • Betting Control Act 1954
    • Bookmakers Betting Levy Act 1954
    • Casino (Burswood Island) Agreement Act 1985
    • Casino Control Act 1984
    • Gaming and Betting (Contracts and Securities) Act 1985
    • Gaming and Wagering Commission Act 1987
    • Gaming and Wagering Commission (Continuing Lotteries Levy) Act 2000
    • Racing and Wagering Western Australia Act 2003
    • Racing and Wagering Western Australia Tax Act 2003
    • Racing Restriction Act 2003
    • Racing Bets Levy Act 2009

Online gambling[edit]

The Interactive Gambling Act (2001) was passed by the Australian Commonwealth Parliament on 28 June 2001.[17] It received assent on 11 July 2001[18]

The Act is targeted at online gambling operators, making it an offense for them to offer 'real-money' online interactive gambling to residents of Australia. It also makes it illegal for online gambling operators to advertise 'real-money' interactive gambling services (such as online poker and casino) to Australian citizens.[17]That being said, the amount spent on online gaming by Australians reached some $800 million by 2010, according to the official 2010 Productivity Report of the Australian Government.[2]

Accessing and using the interactive gambling services is not an offence. It is also allowed to companies based in Australia to offer their gambling services to gamblers located outside Australia with the exception of those countries that were called 'designated countries'.[19]

Taxation laws on gambling in Australia[edit]

Gamblers' winnings in Australia are not taxed. There are 3 main reasons for that:

  • Gambling is not considered a profession, it's treated as a hobby or recreational activity.
  • The Australian government views gains from gambling activities not as income, but as a result of good luck. Even if someone wins big, they also lose a lot in other gambling sessions.
  • The government taxes gambling operators instead.[20][21]

Taxation of gambling operators in Australia differs from state to state and different gambling services are taxed in a different way. There are taxes on the turnover, on player loss and net profit. As gambling operators need to obtain a license to offer their services, certain fees must also be paid at this stage of gambling business development.[22]

The use of different tax rates and tax bases makes it difficult to compare taxes across states. For example, the ACT's keno tax rate of 2.53% of turnover is equivalent to a tax rate on gross profits of 10.12%.[23]

Tax rates (2015–16)[24]

EGMs in hotelsEGMs in clubsEGMs in casinosKenoTable games in casinos (and keno in casinos in some instances)
NSW0-50% of quarterly player loss, depending on quarterly player loss0-28.05% of quarterly player loss, depending on quarterly player loss (the rate peaks at 28.05% for $250,000-$450,000, then falls to 18.05% before rising to a maximum of 26.55% above $5 million)16.41-38.91% of gross revenue, depending on gross revenue, plus 2% Responsible Gambling Levy on gross gaming revenue8.91%-14.91% of player loss, depending on player loss16.41-38.91% of gross revenue, depending on gross revenue
Victoria8.33-62.53% of monthly average player loss (per machine), depending on by monthly average player loss, times by the average number of machines0-54.20% of monthly average player loss (per machine), depending on monthly average player loss, times by the average number of machines31.57-51.57% of gross gaming revenue, depending on gross revenue, plus a 1% Community Benefit Levy24.24% of player loss21.25-41.25% of gross revenue, depending on gross revenue, plus 1% Community Benefit Levy
Queensland35% of monthly taxable metered win (amount bet minus payout), plus Health Services Levy of 0-20% of monthly taxable metered win, depending on monthly metered win0-35.00% of monthly taxable metered win, depending on monthly metered win30% of monthly gross revenue (Gold Coast and Brisbane casinos), 20% of gross revenue (Townsville and Cairns casinos)29.40% of monthly gross revenue, excluding casino commissions (Jupiters Casino), 20% of monthly gross revenue (Gold Coast and Brisbane casinos), 10% of gross revenue (Townsville and Cairns casinos)20% of monthly gross revenue (Gold Coast and Brisbane casinos), 10% of gross revenue (Townsville and Cairns casinos)
Western AustraliaN/AN/A12.42% flat rate on gross gaming revenue, plus 2% Burswood Park Levy on gross revenue9.37% of player loss (domestic), 1.75% of player loss (international business)9.37% (domestic), 12.92% (fully automated table games)
South Australia0-65% of annual net gambling revenue, depending on annual net gambling revenueUp to 41% of net gambling revenue41% of net gambling revenue3.41% of net gambling revenue (table games), 10.91% of net gambling revenue (fully automated table games)
Tasmania25.88% of gross profit, plus 4% Community Support Levy25.88% on gross profit5.88% of gross profit0.88% of annual gross profit
Northern Territory12.91-42.91% of monthly gross profits11% of gross profit (Lasseters Casino), 15% of gross profit (Skycity Darwin Casino), plus a 10% Community Benefit Levy10% of gross profit, reduced by the GST amountThe GST rate only
Australian Capital Territory25.9% of gross monthly revenue, plus 0.6% Problem Gambling Assistance Fund Levy10.9% of gross revenue2.53% of turnover
Major forms of gambling taxation by gambling type[22]
Forms of taxationGambling Activity
Turnover taxBookmakers (racing)
Bookmakers (sports betting)
Totalisator wagering on racing
Lottery subscriptions
Draw card machines
Keno
Tax on player lossTotalisator wagering on racing
Sports betting
Poker machines in hotels, clubs, casinos
Casinos
TAB sports betting
Keno
Net profits taxPoker machines
Off-course totalisator investment
Licence FeesCasinos
Poker machines
Lotteries
Racing
Bookmakers
Sports betting
Minor gambling (bingo, raffles)

See also[edit]

References[edit]

  1. ^Bryant, Nick 'Australia in thrall of gambling mania', BBC, 30 January 2007
  2. ^ abAustralian Gambling Habits
  3. ^ abProductivity, Commission. 'Productivity Commission Inquiry Report'. pc.gov.au/. Australian Government. Retrieved 22 January 2015.
  4. ^Fourth social and economic impact study of gambling in Tasmania (2017), Volume 1: Industry trends and impacts(PDF). ACIL Allen Consulting. pp. 57–60. Retrieved 17 January 2018.
  5. ^Australian Institute of Gambling Research. 'Australian Gambling Comparative History and Analysis'(PDF). www.vcgr.vic.gov.au. Victorian Casino and Gaming Authority. Retrieved 29 January 2015.
  6. ^Ziolkowski, S. 'The World Count of Gaming Machines 2013'(PDF). www.gamingta.com. The Gaming Technologies Association. Retrieved 29 January 2015.
  7. ^McNally, Caroline. 'Gambling in Australia'. problemgambling.net.au. Central Coast Gambling Help.
  8. ^ abNeedham, Kristy. 'Punters in west pile money in pokies', 'The Sydney Morning Herald', Australia, 23 March 2014. Retrieved on 10 September 2014.
  9. ^ abcPage, Donna. 'Hunter punters blow $8682 a minute on pokies', 'Newcastle Herald', Australia, 4 October 2013. Retrieved on 9 September 2014.
  10. ^ abPage, Donna.'How the Hunter gambled $4bn', 'Newcastle Herald', Australia, 26 July 2010. Retrieved on 9 September 2014.
  11. ^Office of Liquor and gambin NSW 2018 https://www.liquorandgaming.nsw.gov.au/resources/gaming-machine-data
  12. ^ abMarkham, Francis. 'Who wins big from gambling in Australia'. theconversation.com. The Conversation. Retrieved 29 January 2015.
  13. ^ACNielsen. 'Prevalence of Gambling and Problem Gambling in NSW – A Community Survey 2006'. www.olgr.nsw.gov.au. NSW Office of Liquor, Gaming and Racing. Retrieved 29 January 2015.
  14. ^McNally, Caroline. 'Gambling in Australia'. problemgambling.net.au. Central Coast Gambling Help. Retrieved 29 January 2015.
  15. ^Parliament Library: Gambling Policy and Regulation
  16. ^Australian Gambling Statistics, 1986-87 and 2011-12, 29th Edition, 2004, p. 7.
  17. ^ abInteractive Gambling Act Receives Assent
  18. ^Interactive Gambling Act 2001: Compilation
  19. ^Review of the Interactive Gaming Act 2001
  20. ^Australia’s future tax system - Report to the Treasurer 2009[permanent dead link]
  21. ^Australian Gambling laws: Taxes
  22. ^ ab'Australian Gaming Council: Gamblng Taxes'(PDF). Archived from the original(PDF) on 22 March 2012. Retrieved 3 November 2011.
  23. ^Joint Select Committee on Future Gaming Markets: Final Report. Parliament of Tasmania. p. 146. Retrieved 11 January 2018.
  24. ^Joint Select Committee on Future Gaming Markets: Final Report. Parliament of Tasmania. pp. Tables 6–10. Retrieved 11 January 2018.

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Journal Information
Journal ID (publisher-id): jgi
ISSN: 1910-7595
Publisher: Centre for Addiction and Mental Health
Article Information
© 1999-2005 The Centre for Addiction and Mental Health
Received Day: 9 Month: 4 Year: 2003
Accepted Day: 18 Month: 8 Year: 2004
Publication date: March 2005
Publisher Id: jgi.2005.13.4
DOI: 10.4309/jgi.2005.13.4
Australia's gambling policy: Motivations, implications, and options*
University of Tasmania, Hobart, Tasmania, Australia E-mail: bostock@utas.edu.au

[This article prints out to about 16 pages.]
For correspondence: William W. Bostock, PhD, Dip. Psych. Studs., University of Tasmania, School of Government, Private Bag 22, GPO Hobart, Tasmania, Australia 7005. Phone: 61 3 62262316, fax: 61 3 62262864, e-mail: bostock@utas.edu.au.
William Bostock is currently senior lecturer in government at the University of Tasmania. He is a political scientist with an interest in health policy, and has served as a member of the Tasmanian Community Advisory Group on Mental Health, a group advising the Minister for Health. He is also interested in the formation of collective mental states such as euphoria and depression, with gambling as an example of this process.
Competing interests: None declared.
Ethical approval: Not required.
Funding: Employed by the University of Tasmania. No other funding.

The paper will discuss current gambling policy in Australia. The attraction of the use of gambling as a method of “painless taxation” is recognised, but its potentiality for damaging individuals and society will be considered. Five policy options are identified. Much evidence will be drawn from the three-volume report Australia's Gambling Industries, and there will be an evaluation of the Australian Interactive Gambling Act, 2001. The assessment of the least damaging form of gambling policy, when all aspects of gambling are taken into account, is the ultimate aim of this paper.

Introduction

Gambling is known to have existed in many ancient societies and would appear to be an endemic though culturally affected activity. It has been defined as

…a reallocation of wealth, on the basis of deliberate risk, involving gain to one party and loss to another, usually without the introduction of productive work on either side. The determining process always involves an element of chance, and may be only chance. (Fuller, 1977, p. 12)

Gambling can be gaming, as in a game of chance such as roulette; betting or wagering, where money is staked on a future event such as a horse race; or a lottery, where prizes are distributed by lot. Sometimes speculation on the future movement of prices is included in gambling and, although chance plays a role, work in the form of research and analysis is involved, and so therefore this should not be included as gambling. In Australia, as in many other countries, governments have realised that taxing the “reallocation of wealth” is painless in relation to other forms of revenue raising and is therefore highly attractive, but the consequences are causing unease.

The extent of gambling in Australia

Legal gambling accounts for one and a half per cent of Australia's Gross Domestic Product, which was a total net expenditure (that is, net loss) of AUS $14.37 billion in 2001/2002, or AUS $988 loss for every adult (Ellicott, 2002, p.3). In 1997–98, the total amount staked was AUS $95 billion, of which AUS $3.5 billion was taken as taxation. Expenditure on gambling is today double what it was 10 years ago, and treble that of 15 years ago; in other words, a major social transformation has taken place, mostly fuelled by the introduction of electronic gaming machines (EGMs) (Productivity Commission, 1999, pp. 8–9).

Eighty-two per cent of adult Australians engage in gambling, excluding raffles and sweeps, the highest extent of gambling in the world, where the annual loss is at least double that of North America or Europe (Productivity Commission, 1999, p. 12).

Currently Australia has 185,000 electronic gaming machines, which, on a per capita basis, is five times more than the U.S.A. (Productivity Commission, 1999, p. 11).

Motivations to gamble

As a service industry, gambling gives enjoyment, provides an accessible, comfortable, and safe environment, provides employment, and generates taxation revenue. The industry directly employs 37,000 people and indirectly another 70,000, mostly in clubs and pubs. Tourism is a beneficiary of the gambling industry, and of the total loss on gambling of AUS $11.3 billion in 1997–98, AUS $0.5 billion was lost by overseas visitors (Productivity Commission, 1999, p. 9). In addition, gambling now accounts for 12 per cent of state and territory taxation revenue.

The motivation for Australian gamblers has been found to be

These survey results confirm the artistic presentation of gambling as a glamorous and exciting activity where mundanity can be replaced in a way that can only be dreamed of. In the classic film of 1963 La Baie des Anges, a young bank clerk (Claude Mann) is drawn into gambling by a colleague and then teams up with a beautiful female companion (Jeanne Moreau). Together they embark upon a journey of wealth and excitement through the roulette wheels of the Côte d'Azur, a journey that can of course only end badly.

Gambling is for most people a rational choice, a decision to invest in the totally comprehensible desire of winning a big prize for a small investment, and the dream of the possibility of a transformed future, far removed from one's present surroundings. This activity may be aided by subsidised food, drink, and entertainment, and take place in a timeless encapsulated environment where clocks, windows, day, night, public holidays, the seasons, and other signifiers of time and other place, such as the presence of children or the impact of world events, have been excluded. Even in the darkest days of the Nazi occupation of France, the horse races at Longchamps continued without interruption, causing one to consider whether gambling can provide release in a collective sense in addition to that for individuals. Many casinos operate on a 24-hour, 365-day basis, though curiously not Monte Carlo.

This said, it is important to note that gamblers are not a homogenous group, particularly concerning any psychosocial aspects of gambling (like motivations which can be very diverse).

The implications of gambling for the individual

For a person who has difficulty in controlling his or her gambling behaviour, with resultant adverse personal, economic, and social impacts, the term “problem gambler” is generally used, as for example by the Australian Productivity Commission. At precisely what point a recreational gambler becomes a problem gambler is not clear. Some of the questions posed in the South Oaks Gambling Screen (SOGS) (Lesieur & Blume, 1987) about the gambler's behaviour concern whether they chase losses, feel guilt, and believe that they have a problem, with a score of 5 or more indicating acceptance as a problem gambler (Productivity Commission, 1999, p. 20).

The American Psychiatric Association has created in the Fourth Edition of their Diagnostic and Statistical Manual of Mental Disorders (DSM-IV) a test for what they call Pathological Gambling, which they define as a Disorder of Impulse Control, one of the wider spectrum of Obsessive-Compulsive Disorders. This test has greater emphasis on the psychological aspects of the gambler's behaviour, such as preoccupation with gambling, the need to gamble with increasing sums of money to achieve the desired level of excitement, failed attempts at control or cessation, gambling as a way of escaping dysphoria, “chasing” losses, lying about gambling, committing crime to finance gambling, and jeopardising or losing a relationship, job, or career (Koran, 1999, p. 228).

Three stages in the development of the condition of pathological gambling have been identified: the “winning phase,” the “losing phase,” and the “desperational phase.” Of these, the latter is the phase of acutest danger, as the gambler will have intense dysphoria, anxiety and alienation, and commonly suicidal ideation. Resort to crime is a possible outcome; types of crime involved commonly include drug pushing, forgery, fraud, and embezzlement for men, and prostitution for women, though violence against persons is rare (Koran, 1999, p. 229–30).

The pathological gambler will hold irrational and overvalued beliefs about gambling, and may believe that he or she can have some influence over winning outcomes, or that a run of bad luck must soon end, or that Lady Luck can be influenced (Koran, 1999, p. 231).

Pathological gamblers are often found to have co-morbidity: in one study by Blaszczynski and McConaghy, 76 per cent were found to have major depression, 36 per cent to have drug and alcohol dependence, and 12 per cent to have made potentially lethal attempts at suicide (Koran, 1999, p. 232–3).

The implications and effects of gambling for society

In Australia, an estimated 1 per cent of the adult population (130,000 people) are believed to have severe gambling problems, with another 1.1 per cent (163,000) experiencing moderate problems (PC, 1999, p. 19). The problem gamblers contributed an estimated one-third of total gambling expenditure, that is, about AUS $3.6 billion annually, an average of AUS $12,200 per gambler, causing harm to an estimated 250,000 adults (Productivity Commission, 1999, p. 21).

The National Gambling Survey identified a number of specific adverse impacts over a 12-month period. The most significant of these were

The estimated annual cost to Australia of gambling-related depression and suicide is estimated to be between AUS $502 million and AUS $1,230 million, with a total adverse impact (including bankruptcy, loss of productivity, separation and divorce, policing and justice) of between AUS $1.2 billion and AUS $4.3 billion (Productivity Commission, 1999, p. 32). (This figure must be set against the net benefit of the gambling industry, estimated annually in Australia to be between AUS $4.4 billion and AUS $6.1 billion (Productivity Commission, 1999, p.32).

There has been some questioning over the distribution of the economic benefits of the gambling industry. In the United States, many Native American nations have allowed casinos at be built and operated on reservations. Although Native American gambling revenues have increased from US $100 million in 1988 to US $8.26 billion in 1998, an analysis of federal unemployment, poverty, and public assistance records indicates that the majority of Native Americans have benefited little. Among the 130 nations with casinos, a few near major population centres have thrived while the majority are just financially viable (Online Casinos, 2002).

Interesting though the attempts to quantify the implications of gambling are, the qualitative harm is very difficult to assess. Is gambling contributing to a breakdown of social fabric, also called “social capital,” that is, the layer of trust, support and engagement between the members of communities (Putnam, 1995)? It has already been noted that gambling has increased, and as availability increases, the total amount of gambling activity can be predicted to increase (Jacques, Ladouceur & Ferland, 2000).

In view of the harmful effects of gambling on the individual, his/her family, friends and workmates, and on society, why does anyone gamble? The answer can only be that much more research is needed. The explanation, which may never be fully satisfactory, would probably include that which has been called by Orford (to name just one of many insightful researchers), “multiple interacting determinants” including personality or character, but also social or ecological determinants such as opportunity and the influence of others (Orford, 1985, p. 319).

Gambling policy

Governance is always predicated on assumptions: in the case of gambling they are about human behaviour and its social impact, and they could be stated specifically as (1) the individual needs/does not need protection/support and (2) society needs/does not need protection/support. Among the range of policy options available to those entrusted with the responsibility of governance, the assumption of need/support will be given different values, ranging from 100 per cent or complete protection/support, in other words the complete banning of gambling, to zero or no protection/support, in a situation of “survival of the fittest.” These assumptions are not merely philosophical positions that can be debated in the abstract as two conflicting and irreconcilable value positions of freedom versus protection that can be discussed at leisure. In reality, the decisions about policy options will impact on many of those about whom they are made and those around them. It is thus possible to consider the various policy options particularly in the light of the implications of mental health status, hopefully to the point where a policy recommendation can be made.

Complicating the issue is that fact that, in the gambling industry, governments have at their disposal an extremely powerful revenue-raising instrument, which operates painlessly. The problem has been very clearly stated by Lorrin M. Koran, professor of psychiatry at the Stanford University Medical Center, when he wrote

We live in a peculiar age, one in which governments encourage gambling. In the past quarter century, after decades of suppression, most state governments in the United States and many national governments abroad have legalized gambling in order to generate tax revenues…Between 1979 and 1995, the amount wagered in legal gambling in the United States has increased 28-fold, from US $17 billion to US $482 billion…. Easy availability has entrapped individuals in pathological gambling who would not otherwise have fallen victim… (Koran, 1999, p. 227)

As noted by Koran, governments in other countries have been quick to exploit the revenue-raising possibilities of gambling. In Australia the states and territories raise 12 per cent of all revenues from gambling (Productivity Commission, 1999, p. 9). The total figure of around AUS $3.5 billion is made up of AUS $1.7 from gaming machines, AUS $850 million from lotteries, AUS $500 million from racing, and AUS $450 million from casinos (Productivity Commission, 1999, p. 52).

The attraction of this method of taxation is that it appears to be “painless” or “voluntary taxation.” A Canadian study found that in response to the statement “gambling is a good way for governments to raise revenues because it is a form of voluntary taxation,” 62 per cent of respondents agreed (29 per cent strongly agreeing), twice as many as those who disagreed (32 per cent) (Azmier, 2000, p. 3).

The “painless taxation” view has been criticised on grounds that it is highly regressive and exploits the false hopes of the financially destitute (Reno, 1997, p. 1). To this one could add that many of the taxation contributors are, at the time of making their contribution to taxation, affected by drugs, alcohol, and possibly mental illness. In other words, for a compulsive gambler, the taxation contribution is not a voluntary one. In this connection, it can be noted that one clinic has had some success in helping its clients by encouraging them to visualise the poker machine as a “voluntary taxation machine” (North, 2002, p. 1). In addition, the revenue-raising capabilities of the gambling industry give political leaders a very strong reason to minimise the true extent of the damage being done to individuals and to society, a situation highly analogous to the early attempts to publicise the harmful effects of the tobacco industry.

Gambling policy options

In regard to gambling and taxation revenue, governments must therefore take a position. It is possible to identify five distinct policy options, each taking a relative place in a spectrum of protection/support for the individual and society, though at the same time noting that a blending of options often exists and that gambling policy is an evolutionary process, like other areas of public policy. This positioning will be a result of the ethical viewpoint of the leaders of the governments concerned and prevailing attitudes, values and media representation. Some representatives may feel that the financial gain from painless taxation justifies concealment or at least downplaying of the true cost of gambling.

The fundamentalist option

The Taliban or fundamentalist Islamic religious scholars held power in Afghanistan from 1996 to 2001. Under their regime, all gambling, betting, pigeon–keeping and flying, and dog racing was prohibited, as well as a range of other offences including adultery and homosexuality (as capital offences), and lesser crimes (Malik, 1999, p. 139). Although Afghanistan under the Taliban was the only modern example of a fundamentalist state, it is not inconceivable that other states with a 100-per-cent ban on all gambling could arise again. One commentator sees a distinct possibility of the combining of religion and politics in Hinduism, Buddhism, Christianity, and Judaism (Malik, 1999, p.136).

The Monaco option

The Principality of Monaco is an independent principality of 150 hectares adjoining France, with a population of 31,500 inhabitants. Since 1863 it has been the home of the famous Monte Carlo Casino, which is a major revenue source for the principality, as well as related tourism, banking, insurance, and other service and light manufacturing industries. It has no income tax (except for certain categories of French nationals) and no capital gains tax. An interesting aspect of governance is that citizens of Monaco are not permitted to gamble at the Monegasque facilities (Virtualtourist, 2002). A similar ban on its own citizens is operated by Australia in relation to Internet gambling. These governments accept a need to protect and support their own citizens from gambling, thus acknowledging the potentially harmful effects on individual and society, but accept no such responsibility for foreigners, in what could be described as a two-level assumption of need to protect and support.

The Buthelezi option

An interesting statement of another form of the two-level need to protect and support has been expressed by the South African Minister for Home Affairs, Chief Mangosuthu Buthelezi, at the opening of the multimillion rand Sugar Mill Casino at Mount Edgecome, north of Durban.

The local, provincial and national governments view gambling as a form of voluntary taxation. In licensing casinos, the intention of the provincial and national governmental has been to redirect disposable income from the “haves” into socially and economically responsible projects that ultimately benefit the “have-nots,” Chief Buthelezi is reported to have stated. (SAPA, 2001, p. 1).

The Buthelezi option thus accepts no need to protect and support the haves, while the presumably unaffordable cost of gambling relieves governments of any need to protect the have nots, who can be supported by government using funds taken from the haves. In a country such as South Africa where income differentials are very high, and the minimal casino bet would possibly be prohibitive to many, the argument may have a degree of validity that it would not have in more affluent countries.

Gambling Policy In Australia Fires

The Tasmanian Green Youth Network/New Zealand Gambling Workshop option

Accepting a need to protect and support Tasmania's gamblers, the Tasmanian Greens proposed a Gaming Control (Stop the Roll Out of Pokies) Amendment Bill in state parliament in 2001 which called for an end to the further roll out of poker machines, placement of a statement of odds on all machines, and a limiting of ATM and EFTPOS access in gambling areas. After the bill was defeated by the Labour and Liberal Parties, members of the Green Youth Network entered the Wrest Point Casino in Hobart and placed stickers on the poker machines warning gamblers that they had a “one in 9,765,625 chance of winning the jackpot “ (Martain, 2002, p. 9).

In New Zealand a similar perspective was taken in a collective statement prepared by participants at a workshop hosted by the Problem Gambling Foundation of New Zealand and the Centre for Gambling Studies at the University of Auckland in 2002. Among the comprehensive and far-reaching objectives were the goal of “healthy gambling “ and an acceptance of the responsibility of government in its legislation to “promote the social and economic well-being of people and communities,” and among its many solutions a concern with availability and consumer information. The statement also took great care to recognise the special needs and sensitivities of people of different backgrounds (Problem Gambling Foundation of New Zealand & Centre for Gambling Studies, 2002).

These approaches, also adopted elsewhere, such as by the international organisation Gamblers Anonymous (2002), are focussed on a need to limit and control access and to educate people. Of the two methodologies, control of access would appear to be more effective in the short term. In the longer term, education as to the nature and effects of gambling would be appropriate. With regard to specific warnings or statements of odds, it is problematic as to what extent the pathological gambler at the stage of desperation would be able to heed, or even bother to read, a printed statement of the particular odds of her/his chosen form of gambling.

Survival of the fittest option

In this view, governments are assumed to have no sense of responsibility at all for the protection and support of individuals or societies, in other words, a situation of total deregulation.

There is probably no regime anywhere that would allow gambling to be legally available to children, although children and young people do gamble, probably for similar motives as adults. The Canadian Health Network has noted that approximately 70 per cent of Canadian youth engage in some form of gambling, and that 4.8 per cent of adolescent gamblers are categorised as pathological and 14.6 per cent are categorised as problem gamblers, and note that as well as money, gambling could be for shoes, CDs or Discmans: “…youth do not gamble for financial rewards alone, they also do it for a whole range of reasons, including the “rush” of it and the self-esteem of proving they can be “winners “” (Canadian Health Network, 2002).

The survival of the fittest approach is rarely described as such, more usually being described as “deregulation,” and is advocated by the gambling industry. In the U.K., the Budd Report has recommended the easing of membership delays, more lucrative slot machines in casinos, the serving of alcohol on gaming floors, and the purchase of gaming chips by credit card (Gillan, 2002). The assumption is of course that all gamblers are of sound mental health and therefore capable of rational decision-making while remaining fully in control of their impulses.

Proponents of deregulation deny the existence of problem gamblers. In the words of one leader of the gambling industry in Australia, “Do problem gamblers exist? I am yet to be convinced of this; however I fully acknowledge that there are people with problems who gamble” (Productivity Commission, 1999, p. 26).

The attitude that individuals and society need projection and support has critics who regard this as the “Nanny State,” which is claimed to be medicalising many aspects of behaviour and reducing self-reliance. Obviously there is always a need for individual responsibility, but its proponents go further in their support for rugged, protean individualism and are generally in favour of lower taxes, the abolition of gun control, and the cessation of anti-smoking and anti-alcohol campaigns. They also accuse the nanny state of double standards:

The Nanny State is also notoriously “even-handed,” and can be seen covering both sides of a transaction: it prohibits gambling (in most states) while monopolizing lotteries, it subsidizes tobacco farmers while extorting billions of dollars from tobacco companies, and it bans advertising of alcoholic beverages while reaping billions in hidden excise taxes. The Nanny State does all this and more. It is the symbol of what happens when the desire “to do good” is given too much power to lawfully coerce peaceful citizens (The Lighthouse, 2000).

The cost of a policy of total deregulation of gambling would be difficult to estimate. One could conceive of a much larger number of less mentally fit gamblers failing to survive, either financially or personally, a much larger level of homelessness, greater crime, and generally a slide into alienation and anarchy. If combined with reduced gun control, casinos could become very dangerous locations to physically approach, and the gambling industry could lose the support of tourists. In general, the policy would appear to be unworkable.

This examination of five options of gambling policy reveals that complete prohibition (the Fundamentalist option), and complete deregulation (Survival of the Fittest), do not have long-term prospects for implementation because of the lack of political acceptability due to the extremely high costs of each: in compliance in the former and social destructiveness in the latter. The three middle-range options are feasible and do exist already. The Buthelezi model is only applicable in a country of very high income differentials, as it depends for its application on economic prohibition. However, the concept of recycling gambling taxes to valuable economic, social, and cultural projects is a valuable one, and is already in force in many countries besides South Africa. The Monaco two-tier system is effective in protecting and supporting citizens against the harmful effects of gambling, but may be unworkable in countries with populations greater than that of Monaco. The ethical basis of such a policy may also be unacceptable. The Tasmanian Green Youth/New Zealand Gambling Workshop option, with its emphasis on limiting access, and on the education of gamblers and of the general public, is the most effective policy option, and the easiest to implement.

Non-traditional gambling: The Internet

Gambling Policy In Australia Travel

In addition to the huge avalanche of gambling activity since legalisation in most countries and the widespread introduction of EGMs, there is now yet another aspect to the gambling and mental health issue.

In 2001, the American Psychiatric Association issued a health advisory on the risks of Internet gambling (APA, 2001). In 2000 there were more than 1,300 online gambling sites, with revenue estimated to be hundreds of millions of dollars. Children and young adults find gambling sites through links to game sites and can be lured by free gifts and discounts, as anecdotal evidence would suggest. These players can use borrowed credit cards until they are “maxed” (used to their maximum limit), but most parents have more than one credit card. Moreover, the credit card numbers can be accessed by hackers, who can also manipulate the games.

The Internet poses a greater risk than other forms of gambling because of the isolation and anonymity of the players, who are playing in a timeless and uninterrupted environment. The APA is concerned about the damaging personal, family, and social consequences, and notes the call for a ban on Internet gambling by the United States National Gambling Impact Study Commission. It concludes that young people should be made aware of the hazards of this type of activity.

Gambling Policy In Australia Immigration

In July 2001, Australia's Interactive Gambling Act (IGA) came into force. Following the Monaco option, the IGA prohibits the access of Australian residents to certain interactive gambling sites, such as on-line casino services, while allowing interactive sports betting and wagering services. Under the IGA, residents of foreign countries may gamble at Australian online casinos unless their governments have opted out of an agreement to receive Australian Internet gambling services.

As it is not technically possible to prevent Australian residents from gambling on overseas online casinos, and it is legal for Australian companies to set up online casinos in overseas countries to service Australian online gamblers, the IGA has been subjected to much criticism. One proposal has been for Australian banks to be prevented from accepting cheques for winnings drawn on foreign banks, but this also presents practical difficulties (Handelsmann, 2001). Also, many credit card companies are losing court battles over unpaid Internet gambling debts (anonymous reviewer).

Conclusion

The paper has reviewed the explosion in legalised gambling in the last ten years in Australia and elsewhere motivated mainly by the attraction to governments of painless taxation. It has noted some of its beneficial effects of enjoyment, employment, and a safe gambling environment, but also its implication of a potentiality for damaging individuals and society. As a result, governments must take a position on the issue of how much or how little protection and support should be given to individuals and to society. Five policy options were evaluated, but two of them, total banning and total deregulation, were found to be unworkable. Of the three middle-range options, that of Young Green Tasmania and the New Zealand Problem Gambling Foundation and Centre for Gambling Studies, was found to be the most appropriate, though it is accepted that policy can blend several options and in any case is always evolving. This recommended controls on availability, and education of gamblers and the wider society. The deeper problem of alienation and lack of direction which lies at the basis of both gambling and mental health problems is likely to intensify. New gambling technology such as through the Internet presents new challenges, and the Australian Interactive Gambling Act, 2001, is evaluated. This new form of gambling also raises new questions about the appropriateness of the offer of gambling opportunities to players regardless of age. The issue of what is an acceptable level of gambling-industry-related damage to individuals and society is one that will be determined by the political and other leaders of society within the framework of their own conscience, belief system, and understanding of mental health.

AcknowlegmentsNotes

*I would like to acknowledge some very valuable comments made anonymously in the review process.

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Keywords: gambling, policy, Australia.