Increase Cultivation Slots Mhw
Last updated on October 21st, 2018
It’s time again to dive into yet another semi-secret mechanic of Monster Hunter World. Today we will be talking about augmentations for weapons. In order to augment, players must acquire a Warrior or Hero Streamstone from tempered Elder Dragon quests. Hunters have a 12% chance to obtain a Warrior Streamstone and a 3% chance to obtain a Hero Streamstone.
Augments’ Required Materials
Rarity 8
- Needs 1 Hero Streamstone and 3 Gleaming Streamstone per augment
- can only be augmented once
Attack Increase
- Needs 1 Teostra Gem
Affinity Increase
- Needs 1 Daora Gem
Defense Increase
For example, if you have Attack Increase IV, but then try to add Attack Increase V, the stronger version of the skill will overwrite the weaker one. The opposite is true for weaker skills. If you have Attack Increase V, and then add Attack Increase IV, the second skill will be added to another ability slot — applying its full damage value. Cultivation is unlocked by visiting the botanical research center in Astera. At first, you will only be able to cultivate one type of material. You can upgrade the research center’s features by completing various deliveries and optional quests.
- Needs 2 Elder Dragon Blood
Slot Upgrade
- Needs 1 Vaal Hazak Gem
Health Regen
- Needs 1 Nergigante Gem
Rarity 7
- Need 2 Warrior Streamstones and 3 Streamstone per augment.
- can be augmented twice
Attack Increase
- Needs 1 Rathalos Gem
Affinity Increase
- Needs 1 Odogaron Gem
Defense Increase
- Needs 1 Wyvern Gem
Slot Upgrade
- Needs 1 Legiana Gem
Health Regen
- Needs 1 Anjanath Gem
Rarity 6
- Needs 1 Warrior Streamstone and 3 Streamstone Shard per augment.
- can be augmented 3 times
Attack Increase
- Needs 2 Rathalos Plate
Affinity Increase
- Needs 2 Odogaron Plate
Defense Increase
- Needs 1 Bird Wyvern Gem
Slot Upgrade
- Needs 2 Legiana Plate
Health Regen
Increase Cultivation Slots Mhw No Deposit
- Needs 2 Anjanath Plate
Increase Cultivation Slots Mhw 1000
Augments’ Value
Attack Increase
- +5 raw attack per augment
Affinity Increase
- +10% on first augment
- +5% on second augment
- +5% on third augment
Defense Increase
- +10 and +1 Blessing Level per augment
Divine Blessing as a 25% chance of activating
- 15% damage reduction for Level 1
- 30% damage reduction for Level 2
- 50% damage reduction for Level 3
This Divine Blessing doesn’t not stack with the decoration Divine Blessing, so avoid mixing.
Slot Upgrade
- +1 Level 1 Decoration on first augment
- Upgrades Level 1 Decoration to Level 2 on second augment
- Upgrades Level 2 Decoration to Level 3 on third augment
Health Regen
- 10% Damage dealt is recovered on first augment
- 5% Damage dealt is recovered on second augment
- 5% Damage dealt is recovered on second augment
In conclusion
Ultimately, whether players choose attack or affinity, the difference between them is barely noticeable. Dibsville, a member of Fextra community, has made an excel sheet where players can see the difference between attack and affinity augments.
If you are looking for more Monster Hunter: World info, read what is inside the new Spring Blossom Festival coming out on April 6th and the contents of the Spring Update released on March 22nd for all. Alternatively, you can go in-depth with our featured guides: Attack Values & You, Monster Hunter World: The Canteen Explained With Ingredient Guide or Monster Hunter World: End Game Guide.