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Last updated on October 21st, 2018

It’s time again to dive into yet another semi-secret mechanic of Monster Hunter World. Today we will be talking about augmentations for weapons. In order to augment, players must acquire a Warrior or Hero Streamstone from tempered Elder Dragon quests. Hunters have a 12% chance to obtain a Warrior Streamstone and a 3% chance to obtain a Hero Streamstone.

Augments’ Required Materials

Rarity 8

  • Needs 1 Hero Streamstone and 3 Gleaming Streamstone per augment
    • can only be augmented once

Attack Increase

  • Needs 1 Teostra Gem

Affinity Increase

  • Needs 1 Daora Gem

Defense Increase

For example, if you have Attack Increase IV, but then try to add Attack Increase V, the stronger version of the skill will overwrite the weaker one. The opposite is true for weaker skills. If you have Attack Increase V, and then add Attack Increase IV, the second skill will be added to another ability slot — applying its full damage value. Cultivation is unlocked by visiting the botanical research center in Astera. At first, you will only be able to cultivate one type of material. You can upgrade the research center’s features by completing various deliveries and optional quests.

  • Needs 2 Elder Dragon Blood

Slot Upgrade

Mhw
  • Needs 1 Vaal Hazak Gem

Health Regen

  • Needs 1 Nergigante Gem

Rarity 7

  • Need 2 Warrior Streamstones and 3 Streamstone per augment.
    • can be augmented twice

Attack Increase

  • Needs 1 Rathalos Gem

Affinity Increase

  • Needs 1 Odogaron Gem

Defense Increase

  • Needs 1 Wyvern Gem

Slot Upgrade

  • Needs 1 Legiana Gem

Health Regen

  • Needs 1 Anjanath Gem

Rarity 6

  • Needs 1 Warrior Streamstone and 3 Streamstone Shard per augment.
  • can be augmented 3 times

Attack Increase

  • Needs 2 Rathalos Plate

Affinity Increase

  • Needs 2 Odogaron Plate

Defense Increase

  • Needs 1 Bird Wyvern Gem

Slot Upgrade

  • Needs 2 Legiana Plate

Health Regen

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  • Needs 2 Anjanath Plate

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Cultivation

Augments’ Value

Attack Increase

  • +5 raw attack per augment

Affinity Increase

  • +10% on first augment
  • +5% on second augment
  • +5% on third augment

Defense Increase

  • +10 and +1 Blessing Level per augment

Divine Blessing as a 25% chance of activating

  • 15% damage reduction for Level 1
  • 30% damage reduction for Level 2
  • 50% damage reduction for Level 3
Cultivation

This Divine Blessing doesn’t not stack with the decoration Divine Blessing, so avoid mixing.

Slot Upgrade

  • +1 Level 1 Decoration on first augment
  • Upgrades Level 1 Decoration to Level 2 on second augment
  • Upgrades Level 2 Decoration to Level 3 on third augment

Health Regen

  • 10% Damage dealt is recovered on first augment
  • 5% Damage dealt is recovered on second augment
  • 5% Damage dealt is recovered on second augment

In conclusion

Software

Ultimately, whether players choose attack or affinity, the difference between them is barely noticeable. Dibsville, a member of Fextra community, has made an excel sheet where players can see the difference between attack and affinity augments.

If you are looking for more Monster Hunter: World info, read what is inside the new Spring Blossom Festival coming out on April 6th and the contents of the Spring Update released on March 22nd for all. Alternatively, you can go in-depth with our featured guides: Attack Values & You, Monster Hunter World: The Canteen Explained With Ingredient Guide or Monster Hunter World: End Game Guide.